Coronavirus Creates Remote Working and Financial Challenges for the Video Games Industry, says TIGA

Coronavirus Creates Remote Working and Financial Challenges for the Video Games Industry, says TIGA

PR Newswire

LONDON, May 21, 2020

LONDON, May 21, 2020 /PRNewswire/ -- TIGA, the trade association representing the games industry, has published a new report based on surveys which shows that while the video games industry is relatively resilient to the Coronavirus lockdown, over four fifths of games businesses regard remote working as a key challenge and over half expect their revenue to decline during the pandemic.

The report assesses the findings from TIGA's 'COVID-19; have your say' survey, and an additional dataset comprised of general feedback from businesses over the coronavirus period. Overall, the report assesses the feedback from 55 businesses in the UK video games industry.

TIGA's coronavirus survey revealed three principal findings.

Dr Richard Wilson OBE, CEO of TIGA said:

"TIGA's Coronavirus Report shows that the video games industry is relatively resilient to the Coronavirus engendered lockdown in comparison to some other economic sectors. Games development is a digital sector and work can be undertaken and delivered remotely.

"However, the coronavirus pandemic has had negative effects on many studios. Games development is a collaborative process and remote working inevitably impacts upon this operation. Additionally, some games businesses have experienced financial challenges, including lost contracts, lost investment and diminished revenues.  

"The UK Government can support the video games industry in three principal ways. Firstly, by continuing to provide financial support such as the Coronavirus Job Retention Scheme, the Bounce Back Loans Scheme and the HMT Future Fund (and accelerating Video Games Tax Relief claims). Secondly, by expanding the UK's testing capacity so that employees can return to work with confidence. Thirdly, by continuing to enhance the UK's digital infrastructure, including our broadband speeds, to ensure business resilience and effective remote working."

Jason Kingsley, OBE, TIGA Chairman and CEO and Creative Director at Rebellion, said:

"The video games industry and the wider creative industries sector are a huge contributor to UK GDP. Games development contributed over £1.8 billion towards GDP in the year to November 2018, as well as an estimated £747m in direct and indirect tax revenues to the Exchequer. Therefore, whilst TIGA warmly welcomes the support currently in place, as the UK begins to enter a period of 'new normal' it is vital that the industry continues to be supported in making the adjustments necessary to work safely and effectively. This is necessary to ensure that the industry continues to thrive and grow in the years ahead."

About TIGA

TIGA is the network for games developers and digital publishers and the trade association representing the video games industry. Since 2010, TIGA has won 28 business awards and commendations and has achieved Investors in People accreditation on four occasions. TIGA focuses on four sets of activities:

This enhances the competitiveness of our members by providing benefits that make a material difference to their businesses, including a reduction in costs and improved commercial opportunities. It also means our members' voices are heard in government and in parliaments and positively represented in the media.

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