BANGALORE, India, July 15, 2020
BANGALORE, India, July 15, 2020 /PRNewswire/ -- The global Virtual Reality Headsets market size is projected to reach USD 19.8 Billion by 2026, from USD 6.8 Billion in 2020, at a CAGR of 19.5% during 2020-2026.
Some of the major factors driving the growth of the VR Headsets market size is increasing VR headset adoption in advertising, gaming, automotive industry, growing smartphone market, and increasing technical expertise among vendors and consumers. Military and other research projects are using the Virtual Reality Headsets to enhance mental and well-being training programs.
The major regions covered in the report are North America, Europe, Asia-Pacific, South America, Middle East & Africa, etc. The Virtual Reality Headsets Market report provides a list of all the key players in the Virtual Reality Headsets market and a detailed analysis of the strategies the companies are adopting.
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TRENDS INFLUENCING THE GLOBAL VIRTUAL REALITY HEADSET MARKET
Increasing smartphone penetration coupled with the compatibility of virtual reality with smartphones is expected to increase the VR Headset market size.
Virtual reality has tremendous potential to be integrated into a wide range of applications, including healthcare, education, and industrial prototyping. This widespread adoption is expected to increase the VR Headset market size.
The increasing R&D activities are expected to fuel the growth of the VR Headset market size. Augmented reality, Virtual reality, and wearable devices are rapidly converging, with changing technology application trends, allowing users to have immersive and interactive content. Furthermore, technological developments and advances in networking and connectivity are expected to fuel VR headset demand in the coming years.
The adoption of VR headsets in the retail industry is expected to increase the VR Headset market size during the forecast period. VR technology can change the consumer shopping experience in the areas of retail accessibility, consumer engagement, and better sharing of product information. Continuous research is being conducted to develop low cost, wearable VR solutions for the mass market.
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VR HEADSET MARKET SHARE ANALYSIS
Asia Pacific region is expected to hold the largest VR headset market share during the forecast period. This dominance is attributed to the ongoing technological developments in developing countries, and increasing demand for high-end electronic devices.
North America, followed by Europe, has shown a high level of adoption of VR devices in the retail and manufacturing industries. Governments in the developed nations, such as the U.S. and Germany, are spending a significant amount on VR headsets for training security and military-sector.
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TOP COMPANIES IN THE VR HEADSET MARKET
Developers from a wide variety of industries see VR's promise and are keen to integrate the technology into their businesses. Gaming companies are seeking to use VR for more immersion, while healthcare and engineering companies are seeking to use VR for training and modeling.
By The Product Type, The Market Is Primarily Split Into
By The End Users/Application, This Report Covers The Following Segments
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SIMILAR REPORTS :
In 2019, the global Augmented and Virtual Reality Contact Lens market size was USD 13 Million
Augmented and Virtual Reality Contact Lens Market growth is attributed to increased demand for consumer electronics and an increase in the adoption of AR and VR devices in healthcare, retail, gaming, e-commerce, and other sectors.
Rising deployment of AR and VR in automotive applications in HMD devices and HUD devices for cruise control, lane departure, navigation, and other applications will drive the market of AR and VR Contact Lens significantly.
The global eye tracking market size was valued at USD 456.3 Million in 2017, and is projected to reach USD 1,818.1 Million by 2024, registering a CAGR of 37.1% from 2018 to 2024.
The increase in the use of eye-tracking technology in the military and aerospace sectors is driving the growth of the global eye-tracking market size. In addition, increased investment in smart & wearable technology across industry verticals and increased demand for assistive communication devices also fuel the growth of the eye-tracking market.
The key players operating in the eye tracker market are Tobii AB, LC Technologies, Eyetech Digital Systems, Ergoneers GmbH, Smart Eye AB., Mirametrix Inc., Pupil Labs GmbH, Seeing Machines, SR Research Ltd., and Gazepoint.
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Virtual reality technology can allow gamers to indulge in an imaginary setting where the gamer's physical presence is simulated as part of a three-dimensional environment. With VR equipment and accessories, users can view, move around, and interact with objects within the game. This feature is expected to increase the growth of VR in market size.
This report analyzes the impact of Coronavirus COVID-19 on Virtual Reality in Gaming Market.
The Global Virtual Reality Market Size is growing at a CAGR of 34.5% during the forecasted period 2019 to 2025
North America is expected to hold the largest VR market share during the forecast period.
On the other hand, Asia Asia-Pacific region is estimated to witness the highest growth rate. Countries such as China, India, Japan, and South Korea in the APAC region are witnessing a huge demand for head-mounted displays for the gaming application.
This report analyzes the impact of COVID-19 on Virtual Reality Industry
The global AR and VR market size was USD 11.35 Billion in 2017, and the augmented and virtual reality market forecast is projected to reach USD 571.42 Billion by 2025, growing at a CAGR of 63.3% from 2018 to 2025.
The increase in the penetration of smartphones & mobile gaming and the increase in the adoption of augmented & virtual reality solutions in the education sector are expected to drive the Augmented and Virtual Reality Market size.
This report analyzes the impact of COVID-19 on Augmented Reality Industry
The increasing demand for AR devices in the healthcare industry, rise in demand for AR in retail, and the growing investment are some of the major factors that are expected to increase the AR Market size.
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